

But that's generally part of the game: balancing out the negative aspects of trinkets you equip, either through quirks, or by using them in places in which the drawbacks are less marked. Sure, both trinkets require you to be careful with the stress your heroes receive.

Anything else that boosts healing by this much is class-restricted (Medic's Greaves, Commander's Orders, Sacred Scroll).

And if you are so inclined, Junia's Head is the most powerful healing trinket available to the Occultist. Sacred Sroll was great before, but after release, the stun chance reduction and speed debuff make them a lot less useful. Profane Scroll only gives the +heal bonus in Rank 2, which means the only think that benefits from it is the AoE heal (also, the Vestal is kinda squishy to be upfront). Other trinkets might give you slightly more healing (Profane Scroll, Sacred Scroll), but both of those have much worse drawbacks than the Head does. Any other item which gives you this much damage boost is either limited to one enemy type (Unholy, Eldritch, etc.), situational (Book of Rage gives you +25% DMG if you are at 50% HP or less), or have considerably greater drawbacks (Brawler's Gloves gives you +25% DMG, but also has -3% crit and -2 SPD).įairly decent healing trinket, IMO. This is the most powerful +DMG item in the game. But I would argue that both Dismas's Head and Junia's Head are pretty good for very rare trinkets. Originally posted by ✪ProudCloud✪:And also there some blue or green trinkets better than those "Very rare" heads.īarristan's Head is lacking, sure.
